The “Doom” video game series revolutionized computer games in the early 1990s, and once again made a huge impact on the video game industry in 2004, with the much-anticipated release of “Doom 3.” While the film version of the series, released Tuesday on DVD, did not, nor will it ever, have the same effect on the movie industry, it gave longtime gamers the same experience on a much larger screen.

“Doom,” starring Karl Urban and The Rock, is based primarily around “Doom 3,” being set on the dimly-lit Olduvai Research Center on Mars. Scientists are conducting secretive experiments, based on the remains of a Martian humanoid whose DNA contains 24 chromosomes, as opposed to the 23 found in humans, which the scientists discover makes them run faster, jump higher and have an extraordinarily high rate of healing.

Unfortunately, some of the humans injected with that extra chromosome get all of those extra features, but in the form of humongous, man eating monsters. After most of the Olduvai scientists are killed by the beasts, a group of marines are called in to eliminate the menace.

As a fan of the “Doom” series, I am not a huge fan of the change in the monsters’ origins. In the movie, they are nothing more than mutated humans, but in the game, these are demons who have been transported straight from Hell. Maybe it’s just me, but Satan seems considerably more threatening than science.

Apart from that detail, the movie appeared to be aimed specifically toward those who have spent countless hours, depriving themselves of sleep, while playing the “Doom” franchise. The colors, the shadows, the sounds, all are practically identical to what was present in “Doom 3.” While some plot details were changed, the atmosphere and overall feel of the “Doom” universe was dead on.

The coolest thing in this movie was when they go into a first-person mode for about five minutes with John Grimm (Urban). Not only does it appear in the same way as the game did, but you forget you are watching a movie and feel as though you are actually playing the game. The filmmakers went into great detail with this feature, not only recreating the look, but getting down the movements, weapon position and even the frustratingly-long reload time, and came away with something that will drop the jaw of every “Doom” fan watching it. (They even have Grim make a quick turn and shoot his reflection in the mirror, thinking it was a monster, which is something I did MANY times while playing “Doom 3.”)

When a non-gamer takes a look at “Doom 3,” they will see cheesy dialogue, poor acting and idiotic characters, but those who have played the “Doom” franchise will see it as a stylistically faithful recreation of the game that gave them many sleepless nights of thrills and terror.

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